NIREP

CreateEvaluatorCommand Class Reference

Inheritance diagram for CreateEvaluatorCommand:
Collaboration diagram for CreateEvaluatorCommand:

List of all members.

Public Member Functions

bool Create (wxWindow *parent, wxWindowID id=SYMBOL_CREATEEVALUATORCOMMAND_IDNAME, const wxString &caption=SYMBOL_CREATEEVALUATORCOMMAND_TITLE, const wxPoint &pos=SYMBOL_CREATEEVALUATORCOMMAND_POSITION, const wxSize &size=SYMBOL_CREATEEVALUATORCOMMAND_SIZE, long style=SYMBOL_CREATEEVALUATORCOMMAND_STYLE)
void CreateControls ()
 Creates the controls and sizers.
 CreateEvaluatorCommand (wxWindow *parent, wxWindowID id=SYMBOL_CREATEEVALUATORCOMMAND_IDNAME, const wxString &caption=SYMBOL_CREATEEVALUATORCOMMAND_TITLE, const wxPoint &pos=SYMBOL_CREATEEVALUATORCOMMAND_POSITION, const wxSize &size=SYMBOL_CREATEEVALUATORCOMMAND_SIZE, long style=SYMBOL_CREATEEVALUATORCOMMAND_STYLE)
 CreateEvaluatorCommand ()
 Constructors.
wxBitmap GetBitmapResource (const wxString &name)
 Retrieves bitmap resources.
wxIcon GetIconResource (const wxString &name)
 Retrieves icon resources.
void Init ()
 Initialises member variables.
void OnButtonClick (wxCommandEvent &event)
 wxEVT_COMMAND_BUTTON_CLICKED event handler for ID_BUTTON2
 ~CreateEvaluatorCommand ()
 Destructor.

Static Public Member Functions

static bool ShowToolTips ()
 Should we show tooltips?

Detailed Description

CreateEvaluatorCommand class declaration


Constructor & Destructor Documentation

CreateEvaluatorCommand::CreateEvaluatorCommand ( )

Constructors.

CreateEvaluatorCommand::CreateEvaluatorCommand ( wxWindow *  parent,
wxWindowID  id = SYMBOL_CREATEEVALUATORCOMMAND_IDNAME,
const wxString &  caption = SYMBOL_CREATEEVALUATORCOMMAND_TITLE,
const wxPoint &  pos = SYMBOL_CREATEEVALUATORCOMMAND_POSITION,
const wxSize &  size = SYMBOL_CREATEEVALUATORCOMMAND_SIZE,
long  style = SYMBOL_CREATEEVALUATORCOMMAND_STYLE 
)
CreateEvaluatorCommand::~CreateEvaluatorCommand ( )

Destructor.


Member Function Documentation

bool CreateEvaluatorCommand::Create ( wxWindow *  parent,
wxWindowID  id = SYMBOL_CREATEEVALUATORCOMMAND_IDNAME,
const wxString &  caption = SYMBOL_CREATEEVALUATORCOMMAND_TITLE,
const wxPoint &  pos = SYMBOL_CREATEEVALUATORCOMMAND_POSITION,
const wxSize &  size = SYMBOL_CREATEEVALUATORCOMMAND_SIZE,
long  style = SYMBOL_CREATEEVALUATORCOMMAND_STYLE 
)
void CreateEvaluatorCommand::CreateControls ( )

Creates the controls and sizers.

wxBitmap CreateEvaluatorCommand::GetBitmapResource ( const wxString &  name)

Retrieves bitmap resources.

wxIcon CreateEvaluatorCommand::GetIconResource ( const wxString &  name)

Retrieves icon resources.

void CreateEvaluatorCommand::Init ( )

Initialises member variables.

void CreateEvaluatorCommand::OnButtonClick ( wxCommandEvent &  event)

wxEVT_COMMAND_BUTTON_CLICKED event handler for ID_BUTTON2

bool CreateEvaluatorCommand::ShowToolTips ( ) [static]

Should we show tooltips?

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